The Death of Competitive Smash and How Nintendo is the Murderer
Competitive video games are becoming more popular than ever nowadays. In fact, I’d even say this is the golden age of competitive gaming, especially at the highest level of play. There’s more people than ever playing, making these kinds of games less a niche hobby and more like something people can actually have livelihoods with. Not only are tournaments being supported by their respective communities, which has never changed, but they’re much larger in scope now. Super Smash Bros. is a good example of this phenomenon. Initially, the game was popular casually of course as it’s a Nintendo game, however slowly over time most of the entries in the series have had competitive success, with the most notable examples being Super Smash Bros. Melee, the second game in the series, and Super Smash Bros. Ultimate which is currently the latest game. Even with little to no support from Nintendo the competitive scene has thrived. However, recently Nintendo has released official tournament guidelines for all their games. This largely pertains to Smash, but also affects their other intellectual properties (IPs) such as the Splatoon series. After a controversial history with the community often feeling burned by Nintendo’s questionable decision making, Nintendo has decided to take direct control over tournaments with their new “Community Tournament Guidelines.” These guidelines make it harder to run tournaments in general, give tournament organizers (TOs) even more trouble hosting tournaments as they already hardly made enough money to break even and often didn’t, and even don’t allow sponsors. I plan to break down and explain why a majority of these new guidelines are anti-competitive and arguably malicious to the community, along with displaying how Nintendo in general acts maliciously to the Smash community often trying to weaken the competitive scene however they can.
First of all, Nintendo is introducing hard limits on tournaments not sponsored by them. The maximum participation cap is 200 entrants for in-person tournaments, and 300 for online tournaments. Admission fees are also capped to $15, with prizes being limited to $5000 in total. This is simply unreasonable for so many different reasons. Smash tournaments already hardly make money in general, and a change like this hurts TOs the most which are the backbone of the community as they are responsible for hosting tournaments. For example, a recent tournament Super Smash Con 2023 had a cash prize for 1st place in the Ultimate bracket of almost $12,000 and also featured well over 1132 players (Liquipedia). And this was just for one game, not even including Melee’s results. It’s obvious that these new guidelines are far too restrictive. For reference at EVO 2023. Street Fighter 6 had a 1st place prize of $20,000. Even in comparison to other fighting games, Smash has always lacked funding. These changes will make these differences even wider, and will absolutely cripple top players who rely on high placements for paying to fly out constantly to these premier tournaments, paying for controllers, streaming software as most popular players often need to stream for extra money. As stated by Digiday in their article, “I think that every top player, every commentator, every person who has done anything administrative for the scene, would like more money. A lot of the great tournaments that we have experienced over the years have all operated on a loss. Most players after rank 11 make less than minimum wage off of Smash.” (Digiday) While Smash wasn’t dying before obviously, things still weren’t amazing unless you were the best of the best. And what Nintendo is trying to do with these guidelines is nothing less than needlessly obtuse and unfair to the Smash community, which has been grassroots ever since its inception with little actual Nintendo involvement.
Another issue with these guidelines is that third-party software and hardware are completely disbarred from all tournaments now. This is utterly crippling in several ways. Melee players can no longer play online in any capacity. Considering Melee’s age and it’s status as a GameCube game, it of course has no way of playing online without third-party tools. During the quarantine, while Nintendo did nothing at all to support Melee by possibly re-releasing the game on a modern console with online support, the community had to step up and effectively make their own online via the use of Slippi. This provided the community with the ability to host online tournaments as there were nearly no in-person events throughout 2020 and 2021. So not only would this mean Slippi would be completely removed from tournaments, meaning online Melee tournaments literally cannot exist, but even offline Slippi’s valuable features such as saving replays of matches and being able to play Melee on things that aren’t CRTs from 2003. Slippi was a game changer for Melee, as when it initially came out several high level players commented on its quality. Kotaku stated “Community reactions to Slippi have been overwhelmingly positive. Evo 2018 champion William ‘Leffen’ Hjelte, who tested the application, released a 20-minute video explaining how Slippi works with footage from a match being played between his home country of Sweden and the east coast of the United States. Jeffrey ‘Axe’ Williamson, who is considered one of the top five Super Smash Bros. Melee players in the world, said that using Slippi felt like playing offline. Melee god Jason ‘Mew2King’ Zimmerman said he was impressed with the netcode after testing it for over nine hours.” (Walker) And if the top players, who have notoriously been sticklers for people changing things in Melee, were happy about the new online, then it just goes to display how beloved Slippi was not just by high level players but also the entire community as a whole. These new guidelines are ignorant to how Slippi kept Melee afloat especially with the lack of support from Nintendo. Even in the present day, Slippi is used by many players both low and high level who simply want to just play for fun. And once again, online tournaments still use Slippi to run them even after the quarantine has ended. One of the most popular bi-weekly Melee tournaments, the Coinbox hosted by top player Juan “Hungrybox” Debiedma, is an online tournament that requires the use of Slippi to play.
But arguably the most anti-player change that stems from this guideline is the fact that third-party controllers of any kind are completely banned. This includes modified controllers like Phobs, and completely custom controllers such as the B0XX. People often used modified controllers as while OEM GameCube controllers aren’t unplayable, they suffer from notable issues with doing precise defensive inputs such as shield dropping or ledgedashing. At the highest levels of play, you simply can’t function without them. As Miikkta Ketonen states in their paper, “In fighting games, controls have to be perfect. Players have to react to their opponent’s movements and make decisions in quick succession. Certain combos can contain strict time frames (frame is a single picture of a move) where the player has to be able to perform the next move. Most fighting games run at 60 frames per second, some combos can contain even one frame links which mean the player has 1/60 second to make a move in the correct section. A linking is an act of using a fast attack right after the previous one has ended. For these to be possible controls has to be responsive.” (Ketonen, 8) While it’s unrealistic to expect a controller to be perfect, Phobs and even the more controversial B0XX are far more reliable and closer to perfect than any official Nintendo controller. This continues to show the idea that Nintendo’s new guideline changes are ignorant of the community’s work to make the game the most enjoyable it can be. And once again, Nintendo does nothing to help the community out here at all, basically giving us only the worst controller choice to play with. It’s even worse if you’ve suffered a hand injury and thus require a special controller to play with, such as notable Melee player Aziz “Hax$” Al-Yami, who after suffering a major hand injury in 2014 has been effectively unable to use regular controllers at all as they hurt his hands too much. Thus, he among others developed a different kind of controller called the B0XX, resembling a more traditional fight stick though it was exclusively buttons only with no sticks. This kind of controller has become quite popular lately and even in spite of its legality issues, it’s far better than the alternative of nothing.
An ongoing theme in this paper is the fact that these new guidelines are primarily anti-grassroots in design. TOs can’t make money from tournaments, you can’t use modded software, and they don’t even let you use Nintendo brands in tournament names. Meaning popular yearly tournaments such as the aforementioned Super Smash Con would have to change their names entirely, which just feels so pointless. This isn’t even the first time Nintendo has tried to target Smash in a negative manner. In fact, there is no greater enemy to competitive Smash than Nintendo themselves. Even as far back as 2013, Nintendo was in a lot of controversy due to their actions related to Melee at EVO 2013. As stated by Dr Ying-Ying Law and Dr Joshua Jarrett in their collaborative paper, it’s said that “in July 2013 after SSBM made a return to the premier annual fighting game event in North America named ‘EVO’ due to a community crowdfunding effort, Nintendo subsequently forbid any SSBM games from being streamed at the tournament. In this instance, the reaction to Nintendo’s decision was so severely rejected and controversial to SSBM’s culture that Nintendo reversed their decision.” (Law & Jarrett, 3) Nintendo quite literally has no sensible reason to do this. With Smash’s presence at the largest fighting game tournament of the year being gone, it reduces popularity and thus brings less people to the series, which was ongoing at the time. Smash players were lucky that for once the controversy and backlash was enough for Nintendo to uncharacteristically back off and let Melee be a mainstay at EVO up until its removal in 2019. Things like this aren’t even rare for Smash either, as after 2013 Nintendo has appeared to seem to test their limits on what they can do without the community being able to stop them. Throughout 2014 and 2015, Nintendo effectively killed the popular Brawl mod known as Project M by shutting down tournaments hosting it even if it was alongside official Smash games, until it eventually was banned from even being streamed on Twitch. Not to mention, once Nintendo sent the Project M developer team a cease and desist letter in late 2015, it was the final nail in the coffin for the mod. More recently, in 2022, Nintendo completely shut down the tournament circuit Smash World Tour 2022 which was the first significant circuit for the game ever done. Originally beginning in 2021 at a slightly reduced scale due to the pandemic, it was in full force in 2022, but as the SWT team themselves state, “Without any warning, we received notice the night before Thanksgiving from Nintendo that we could no longer operate. This was especially shocking given our discourse with Nintendo the past twelve months. Since then, we have been working around the clock to take the proper steps logistically, as well as to prepare this statement with proper legal guidance.” To add even more insult to injury, the Smash World Tour championships were set to begin on December 9th 2022, so they only had two weeks notice to shut everything down, which is utterly despicable as Nintendo knew that the Smash World Tour was headed by VGBootCamp, a team that entirely focused on Smash comprised of people from the community.
To sum it all up, Nintendo is the real reason why competitive Smash is being killed. Almost every issue in the community right now is related due to Nintendo’s lack of willingness to truly support the community without some sort of unreasonable caveat attached. It’s clear now that the only reason why these guidelines were introduced was to gain control of competitive Smash by forcing TOs to sign licenses with Nintendo. Even if the community is cooperative with them, we still end up losing. No third-party mods and modded controllers would be banned, and there would be much more meddling in community affairs as well. If Smash truly is finished now, we all know who to blame for it.
Works Cited
Liquipedia. “Super Smash Con 2023: Ultimate.” Liquipedia Smash Wiki, 28 July 2023, liquipedia.net/smash/Super_Smash_Con/2023/Ultimate
Lee, Alexander. “Confessions of a Super Smash Bros. Tournament Organizer on Nintendo’s Lack of Support for Competitive Gaming.” Digiday, 25 Jan. 2023, digiday.com/marketing/confessions-of-a-super-smash-bros-tournament-organizer-on-nintendos-lack-of-support-for-competitive-gaming/
Walker, Ian. “Fans Just Gave Super Smash Bros.. Melee Cutting-Edge Online Multiplayer.” Kotaku, Kotaku, 23 June 2020, kotaku.com/fans-just-gave-super-smash-bros-melee-cutting-edge-onl-1844137203.
Ketonen, Miikka. “Designing a 2D Fighting Game”
Theseus, 2016,
https://www.theseus.fi/bitstream/handle/10024/118514/Thesis_Miikka_Ketonen_KAT13PT.pdf
Law, Ying-Ying, & Jarret, Joshua. “More Than a Tournament Grassroots Play and Participation at Esports Events” ResearchGate, 2018 www.researchgate.net/profile/Ying-Ying-Law-2/publication/350387098_More_Than_a_Tournament_Grassroots_Play_and_Participation_at_Esports_Events/links/605d0e5c299bf173676ba96a/More-Than-a-Tournament-Grassroots-Play-and-Participation-at-Esports-Events.pdf.
Smash World Tour. “Smash World Tour Official Statement – Smash World Tour – Medium.” Medium, 13 Jan. 2023, medium.com/@smashworldtour/smash-world-tour-official-statement-f568a3d135c8#680f.